Another failure of Blizzard? Diablo 4 could not attract a large audience in Steam

Yesterday, October 17, Diablo IV debuted on the Steam platform. Nevertheless, it is difficult to consider the release on the new site with a full success, since the game attracted only a small number of players.

At the moment, Diablo 4 has mixed reviews, and at the moment only 57% of 299 reviews of positive responding to the game. Some players even recommend refraining from the purchase of these products from Blizzard and prefer something else, for example, Baldur’s Gate III.

The peak online Diablo 4 was also not particularly impressive-the number of online players at the moment is only 2 236.

The game itself launched the second season called "Blood season" And the players are also not too flattering about him.

Naturally, a game with dubious content, which costs 10 thousand rubles

Where did you get 10, then wrote that 5 with something.

Well, from 5 to 7 thousand, too, the price is not cheap.

But this is not 10k and not about

7k is already near, at least for me personally. 🙂 you can take Elden Ring and take 3 bastard gates 3.. And he will even remain on Shaverm. Or stalker 2 and bastard gates 3 and even a lot of Shaverm will remain + on soda.

But you can buy a ssdshnik or filepower on a PC. In any case, the avid player will not take a standard edition. And pay for the full money. Not so many categories will prefer to do this)

If you do not take into account a temporary discount and take ultimate Edien, it comes out somewhere around 9600. So everything is right. Basic game without a discount will cost 6700.

Of course, he will not attract such a price tag)

well, maybe if not mentioned "Grind" in the game, it would be a little more audience.

Any game of this type about grind. This is an integral part of the genre

Yes, but the game where the main component is the grind, as for me, it cannot cost so much.

Yes, and annoying that they introduce such grind and do not give good unique things, so that you would definitely wait for a new season, a new game + and ++. And all in order to "Stretch" game.

Too high price tag, 1,500 wooden enough for her. Some people even have money, well, they can’t afford to buy a game for 10k or 5k – this is too sharp and a large rise in prices in our time, against the backdrop of such competition, the blizartam needs to show restraint and sanity, people are simple and choose where cheap and high quality, but not where it is expensive and not completed. If the game costs 10k, then it should correspond to the price (price – quality). If the game is supposedly so stupid, then only one exit remains – let them make it free in general. Otherwise they will serve simple servers and no one will play it. The main thing for the developer is art, and money is a pleasant bonus at the end. Only now in our time they forgot about it about everything, everyone needs only money – that’s not games, but platforms for bringing a person to the counter.

The price tag for this game is not adequate, for UK it is so for sure, dancing with tambourine and swings, for buying a game, many are also repelled from the purchase. (My personal opinion).

I wonder why?

Because the game is bought in a blub? =) Yes, and the discount is not enough to buy 2 times.

She is not available in the English Battlet, but this is not a problem for a long time, all fans have already been bought for 7k in the battle, and in Steam I don’t even know who will buy, if only at a very large discount. Personally, I am not ready to give it for it for more than 2k)

2k and then this is a lot, I do not want to pay for the game for 800 rubles, to which the bonuses of the former leadership, who are now managers, managers in the local
and given the reality that the game is even more expensive because "Import substitutions and politicians", So it is at all, to combine the Library of Steam in +2500 games seems much more interesting

It is profitable to buy in Steam, without intermediaries, you can buy a battlepass and platinum, etc., but you can’t do it through the battalum, you are there if you create Kazakhstani, then you look through the fan, etc. so that you can be thrown on an acc – they can and can be wrapped or wrapped or wrapped in Akk to steal in general) And through Steam you through kiwi a wallet in tenge on Steam you throw currency and buy anything for D4 and not only for it, look global, in Steam this is generally a paradise that D4 came out, you can get a game yourself and do not steam.

Well, logical, the game is a parash. And fanatics-kalo-eaters have long been bought on a battle, now there are much less electoral audience

Because who wanted to, bought it in BNET and managed to understand what the game is worth

Obviously, five thousand rubles with a discount for this half -dead game, well, fans will buy, but white prices are three maximum.

It is doubtful that in Steam Vapsha is big online, as most still plays in the battleship

This is the whole point. In Steam, only those who have not heard about Diablo will buy and now decide to try the new.

No one realized that Maykosoft Actwijn Blizard buys?

It was necessary to release on the release and not after half a year. And the price. I think a remake 2 would shoot in Steam

Well, since they banned in the English Federation let them play this g*downtime for 8k. And above, I hoped that at least Steam would provide access for the English Federation and with a discount of good all this will be, but there was no FIG there. So they also wonder why the players are so few, so let the incisions and those who bent such a horse’s price for it and play. I will buy only at a reasonable price within 2-3k. Otherwise, let them go forest, I can not play other games badly.

Why be surprised then !?
As much as possible, they already bought.

Xs- online in Steam so-so indicator. Everyone who wanted to, took it in the battle, and the views on Twich speak for themselves. I am not particularly a fan of diabloor, but I could not resist the Combo+discount, and with pleasure I got into seven hours.

Millions of players in the battle?

For some reason, Starfield had 6 more online, but he generally is free by subscription

The game is a corpse. Neither seasons nor the DLC will save her anymore.

almost 8k without a discount – very painful in price

Now with a discount gift in the battleship 5k, in Steam 6k. At the start of exactly the same price tag was.

No, it’s different. So it will not work to whine

And this is like cheap?

For such a game – normal.

And what about this game "Such"? D3 for example cost 2000r maximum. But there was no Batlpasses or a shop in D3. And the seasons came out the same. For what is the price here?

Well, like a failure. Judging by their reports, the game was bought by 15 million hamsters. They bent so much dough that the trucks were holding and unloaded mountains of money. Can this be called another failure? I don’t think. But they could not earn the loyalty of the players – the game did not go to the most.

I was surprised yesterday when I went in the new season and there were no queues. In 3 diablo in the new season you could go without problems, only for 3 days, after the start of the season.
And the season is so -so. You open the runes (which for the most part are useless), knock out the medals and blood from the elite and bosses. You put the medal in the armor, you spend blood on the upgrade of runes. Moreover, the mechanics of the upgrade are disgusting. Accumulated, for example, a thousand blood, went to the upgrade of the rune, pressed "Add experience", I improved once – I got out of the runes menu to the backpack and now you need to go back to the runes menu. Rave. Even more nonsense is that you are given a choice to improve 3 runes (random) and even if you do not like the rune and you just leave the menu without upgrade – the blood is written off, as if you have improved something.
The gameplay of the game does not differ from the gameplay of previous seasons, only instead of angry hearts – farmim blood.
In the previous season, it was possible to insert interesting hearts into the rings, for example, Necra’s curses of weakness were triggered at Necra (even if this skill was not inserted into the slot). And in the new season – only infection with ioe bonuses. The rest of the improvements of pets and vitality. In general, under the majority of builds – useless upgrades.
But the most important thing is that the game is still boring and monotonous. Run from point A to point B, to find the item, and then from there, download to the other end of the card, so that you should talk with the NPS there already and again galloping to the other end of the card.
You know the blizes – go to *** y with such a game. I had 3 hours in the new season with, supposedly completely processed mechanics.
Ah, and the game of the store turns into a pole. Now not only a gear with effects, but also painted portals in a shop. Ay, they were shortly leaked Diablo. Return to D2 Remaster or D3. And we are waiting for a do 2.
In no case do not spend more than 1 thousand rubles on this. And if you still really want to play, take some account from someone. Or wait until the middle of 2024, when the hi2 comes out – the accounts with Diablo 4 will lie on sites with very low prices.

I can’t even imagine what to add to the game or remove the opposite, so that it starts to praise and tremble 24/7 without boring, I can’t imagine what it is necessary if I would even be a developer. All players always do not suit

In Diablo 2 everything suited. In Diablo 3, too, everything suited. In the Poh of many everything suits. Diablo 4 – garbage that does not suit almost all. This is no longer RPG, it is running from point A to point B with the opportunity to scatter useless skills along the way.
If you want to see how modern isometric RPG should do – look at the laste of eras.

On the weekend it will be opened)))

Everyone who wanted to buy already bought at Battle.Net. Why buy in Steam? She works exactly through the batter.

there are caste people who say – how it will come out in Steam, I will buy

It is strange that they at all released it, the third did not go out in Steam, but Diablo buy fans and play it for years, probably everyone who needs it, they already bought everything in the battleship.

She is not needed there and there. Even if Diablo is launched on other sites, it will not be sold there either.

For that 70 billion from suckers from Microsoft was cut off😂

well, mb, they thrust the loot will change the top and things will go? and if not, then the Tensente or Vivevedy will sell, they all buy up what they sell

We have already blocked. Well, I didn’t really want to. :))

Kazast Akk do in Steam and you will be happy. without VPN, AKK is created in 5 minutes. And you throw money in tenge through Kiwi and you do not need any RF ACC Steimovsky.If you want to play strongly, then do AKK for free Kazakhstani.

Why such difficulties, and even to bring money to these hypocritical creatures? These freaks will not receive a penny.

And what is the strange next season of GO BNUSTY everything that was said by blitches all the lies did not add experience nothing at all

Unfortunately, without dancing with tambourines, if the accounts are old and Englishs, then FIGs are so easy to buy this game that on your native platform, which is on Steam. So the number of players for this reason is also very cut off.

1. There is no way to buy a game legally. Or a change of region or buying an account.
2. Extremely not adequate price for this garbage. This crap should not exceed the price tag of 1 thousand rubles. There is nothing to pay for 8k at all.
3. The game is complete garbage. After passing the company, the game is so quickly boring that interest is completely lost. Online games confirm my words. An extremely small number of people continues to play this Vytr.
From this we can conclude that few people need a game with such problems.

The product is dubious, the discounts are small, who wanted – bought already. And most importantly – players are waiting for adding to gampass. Why take in Steam?

Everything will not be so simple, they will most likely add when an addition comes out, without which it will be the half of the game, t.e without buying additions, you will not play for anyone, the same Teso as an example.

Come on. The same Forza is now without additions. Or a scamfield, which is without microtransactions for now. Yes, Gampass is focused on taking the basic game for nothing, to catch up as many people there as possible, and to catch up with microtransactions. Well, it allows you to. The store from the release blooms and smells. The second seasonal pass, even now buy. While the release has not passed the release – it is the most to add to the subscription.

In the DLS there will be a class of a monk and a separate location of Kurast. The location is not large (on the global map at the very bottom, the unprofitable area is new Loka). In the company we will catch up with a girl who ran away with a Mepiste stone. Will this attract new players and restore whether online? I doubt very much. DLS will go out to the 3rd season. By that time – everyone will already forget about Diablo 4.

When they added an addition to D3, they increased the level of the Persian and Shmot, respectively. In fact, too, is not a big 5th act, but how many changes have brought the addition. This is what I was led by. The class is not necessarily a monk, maybe he also hangs out with spirits. They can introduce a completely new class, taking into account that in the video with a leak they said that there will be a new weapon for Glef class. Although in the development of rumors another 8 different classes, and nearby they themselves do not really know which class to introduce, but it seems like Spiritborn is tested in the alpha (and who we will find out on the 3rd).

The price bites frankly. It is better to take activation to feel and there it will not be a pity will be abandoned

And how do you take activation in the online game?)

This is not a single player that can be played without a network connection, this is the same as saying an activation on the Second World War or ruler =)

I don’t know about the ruler, but the Second World War has free servers))
But Diablo 4 should not be bought, at least for the full cost. Yes, even 10 bucks are very sorry to pay for this Vytr.

What do you have free not free servers? We are talking about activating single player of the game! Any MMO game still requires a constant connector, and in the case of an offline activation of the single, you put your hands offline with your hands so that the game does not break up the updates and does not mock active sessions of the game from the current AKK

Now, if I went out on a torrent, I would attract a large audience)

Yes, fuck it is needed) it would be better if classic games were released, by the type of WWII, Diablo 1-2, Warcraft 3, Starcraft

The player is already spoiled by hits in this segment. And just good toys.Well, the price is written below. Under 10k.It’s strange that they are surprised. So stupid there or something?

I’m waiting for a hotz already – for the first time in 2 years I can fly back

This slow is not even necessary

The price is large. I would at least at a discount like that of Baldurov – I would buy. But at the moment, even with -25 discounts is a little expensive.

As for me, 3 part is quite good and dopile, if it bursts it better to play it than in this stuffiness.

Yesterday I went to look at what is worth it, and not surprising.. So you reduce the price tag and you will be happy!

You made a 25%discount, why did not buy? The fact that the game with a discount costs 60 bucks, and the ultimate publication is 100 bucks, nobody worries anyone!

It was necessary to make an interesting game, not Grindel for 7k

As I could. Saw how many negative reviews?

There is nothing surprising in these problems! When money begins to manage art, and money is very dependent on political decisions. Then you can think up everything else yourself.

I would have taken for a kosar, not more expensive

2by TOP, 3 was good. This is generally some kind of crap . Diablo game is not about diablo. It’s not even felt stupid as a full-fledged game, but some kind of addon. Everything is gloomy, the same type, wiring, but the Donata was brought in the dona-no-wicked. in short, this is some kind of crap and it was better, it did not go out.

For Hearts of Iron 4, the extension of ARMS AGainSt Tyranny has become available

Hearts of Iron 4 expands the range of new stories that you can write in ARMS AGAINST TYRANNY, a new addition to the popular wargam in the global strategy from Paradox Interactive. The northern countries of Europe occupy a central place, since they resist, unite or cooperate with more powerful and aggressive neighbors. Sometimes winter is your only ally.

Explore the dramatic struggle of Finland against the Soviet invasion, lay a neutral course based on weapons trafficking, or examine the alternative history of Denmark, Finland, Norway and Sweden. ARMS AGainSt Tyranny also adds more solutions about the production of weapons, providing players with new tools to check their skill in a modern war.

Features of Hearts of IRON IV: ARMS AGainSt Tyranny include:

  • New National Tree of Focuses of Finland: go through the diplomatic rope of a democratic country that has been trapped between threats, create a combat -ready defensive army or follow the alternative historical ways of cooperation with neighboring tyrants.
  • New Swedish National Focus Tree. A rich in resources and extremely independent Sweden can become the center of a single Scandinavian resistance or an ally that changes the rules of the game in the ongoing battle of ideologies.
  • New Danish and Norwegian tricks. Can you, looking back, prepare these small countries for a storm of war, which is about to rush to their shores?
  • Military-industrial organizations. Set your military industry, encouraging national corporations to specialize in those types of weapons and technologies that you want to use in your armed forces.
  • International Weapon Market: become a global quartermaster, selling weapons and equipment to warring countries, receiving in return for the capacities of civilian factories.
  • And again: a new design of units, 10 new songs, setting up special forces units and expanded specialization of divisions.

Hearts of Iron VI: ARMS AGainSt Tyranny will be accompanied by a large free update available to all Hearts of Iron IV players.

Developers Star Wars Outlaws talked about the spacecraft management system

Recently, Ubisoft, if you have not yet noticed, actively uses its capabilities and shows how great its capabilities are. Now she collaborates with a number of the largest IP companies in the world, creating games, which are the action of which takes place in their worlds and universes. Among them is one of the most interesting – Star Wars Outlaws. The events of the game will turn around in the time of the original trilogy, but the center of attention will be the dirty insubody of the distant, distant galaxy. The plot of the game complements the fact that you have to fight both on Earth and in space.

Cosmic battles are not a novelty for the games of this franchise, but they always vary in depth. In an interview with the creative director of Star Wars Outlaws, Julian Gerighty, IGN asked questions about what exactly awaits gamers in space battles:

"As for the battles in space, in this case we work very closely with those teams from Ubisoft, which in the past have already created arcade letters and combat simulators. And the main thing for us was how to make this process as affordable as possible, since movement in a full 360 -degree environment is a rather difficult task. It is about reducing the pace, but to make sure that each battle is very tense and explosive at the same time. Therefore, we strove not only for battles, but also for the study of space. Everything is very accessible in the warhead. The game has control of the capture camera, when you press the enemy, you are only about the accuracy of shooting. Therefore, during the battle, many movements become much easier. And you will have both small -scale battles and very large -scale battles".

As another member of the group of developers noted, the ship can also be configured at its discretion, but at the same time it will keep its secrets and history that you can study:

"We talked a lot about this with Lucasfilm Games: the House is a villain – this is his ship. It is here that they eat, live and have fun. So we are dealing with the aspect "Dog fights", And this is a very important part of the game. But we also want to say that on the ship you can communicate with the characters, study. The ship contains secrets associated with its history and other. We look forward to when players can get to know him".

It seems that on the ship it will be possible to plunge into the intriguing atmosphere immediately after the release of the game.

Stranded: Alien Dawn throws new challenges in the exciting addition of Robots and Guardians

Frontier Foundry, Frontier Development game label and Haemimont Games developers announced the new DLC for survival on Stranded: Alien Dawn planet. Robots and Guardians will be released on Tuesday, November 7, PC in Steam and Epic Games Store, PlayStation 5, Xbox Series X | S, PlayStation 4 and Xbox One.

Robots and Guardians presents a new dynamic scenario in which players will protect Hope, the first reasonable android. The Hope saved from the clutches of its creators, a ruthless production consortium, a group of rebels should protect themselves from their attempts to return their invaluable property.

In search of refuge on an unknown planet in the outside worlds, the rebels should build a safe and reliable refuge in which the developing mind Hope will be able to continue to develop. As the Hope intelligence grows, players will be able to choose new skills and open new character traits. She can also develop a need for rest and potentially form connections with group members. New resources, Silicaenergel and Silicaenergel Plus, can be created to ensure the food of Hope, which cannot eat human food.

Throughout the script, players should develop innovative strategies that allow rebels to overcome the waves of automatic attacks of the consortium, fighting with combat robots, combat drones and mobile turrets to protect the HOOP and achieve victory.

Together with new challenges, new technologies come. Rebels will be able to explore, design and use a number of new weapons, including defensive robots, mobile machine guns, laser weapons, laser swords and much more. Robots can be called into battle, after which they will return to semi -automatic command posts. Bots, mobile turrets and laser swords can also be used in all Stranded: Alien Dawn.

DLC also presents a new survivor, Henry Koldwell. The veteran hardened in the battles, striving to regain humanity, Henry came out of adversity stronger thanks to robotic replacements of limbs and special close combat skills, which makes him the perfect choice for any group living under the threat of attack.

DLC will come out with a free update of the basic game for all players, which will bring a number of new functions and improvements. These include drone delivery technologies, the ability to build multi -storey buildings, futuristic furniture, carbon crossbow and much more.

Fans believe that an unanounced game from Insomniac is a spin -off about Venom

Spider -Man 2 will be released on October 20, 2023, and Wolverine – in the fall of 2024. Insomniac works hard, but she has even more in the sleeve – AAA unannized game, which was confirmed by the director of the project Erin Eberhardt yesterday.

There are already several tips that it could be a game – in February, actor Tony Todd wrote on Twitter: "Just signed for another significant voice acting for yourself you know who Devourthis", that, according to many, means that he again plays the role of a certain monster-symbiont. At the San Diego Comic-Con exhibition, he also said that he had another project in the development, which coincides with his tweet. Since Insomniac confirmed that there is a third game in the development, the spin-off about Venoma looks very likely.

At least, fans think so, since many quickly took yesterday’s news as evidence that Insomniac is working on another spider-off spider-off, similar in scale to Miles Morales. This explains how the studio can simultaneously deal with three games at once after she just released two games about Spider-Man, Remaster and Ratchet & Clank: Rift Apart. However, judging by the earlier announcement of the vacancy and the powers of Eberhard, it is likely that this non -anneized game is a multiplayer project, and not spin -offs.

Before Eberhardt came to Insomniac in 2021, she worked at Blizzard for almost four years as a senior project manager and a leading project manager, in particular, by World of Warcraft and HearthStone. It is possible that she uses this experience in her new project in Insomniac, which is confirmed by last year’s vacancy of the art director.

It demanded a person who could "create style guidelines for various aspects of production and be responsible for the artistic leadership in the multiplayer environment", But the nail in the lid of the coffin for the spin-off of Venom was scored by the fact that the game was described in the vacancy "New IP".

This means that this is not Sunset Overdrive 2, not Ratchet & Clank, NOT Resistance and NOT spin-off about Venom. However, it is not yet known whether the game of Eberhardt is related and this announcement about the vacancy of multiplayer – given its past works, is very likely, but so far the Insomniac will not announce anything, we cannot know for sure. In any case, it is obvious that fans want to play for Venom, whether it be a fragment in Spider-Man 2 or a full-fledged game.

Tim Kane about the abolished sequel Arcanum: “We thought about the continuation when creating the first part and wanted to go to 3D”

Tim Kane – a real legend of computer RPG. He took part in work on games such as Fallout, Fallout 2, Arcanum: of Steamworks and Magick Obscura or The Temple of Eleemental Evil. However, almost as interesting as the games he completed, are his projects that were abandoned. On its YouTube channel, the developer spoke about several of them.

Most of the material is devoted to the canceled Journey to the Center of Arcanum, to continue the first game that Tim Kane developed in the Troika studio he founded.

  • The developers began to think about the sequel while working on the first part.
  • The developers wanted the sequel to be made in 3D, unlike a two -dimensional original. To do this, they considered the possibility of using the Source engine.
  • Most of the game Journey to the Center of Arcanum was supposed to be underground. As the name implies, one of the sources of inspiration for the developers was Roman Jules Verne "Travel to the center of the Earth".
  • In the campaign, the player’s character will be hired by the wife of Franklin Payne, known for the first part. Her husband built a large car capable of drilling deep into the ground, and went on it on an expedition in search of the remains of ancient civilizations. However, the contract with him quickly ceased, and our task will be its search.
  • During the expedition, we would face, in particular, with underground civilizations and dinosaurs. We will also find a special ore that will allow us to create objects where magic and technology will be combined without conflicts.

If you want to know more about the game, you can read the presentation document discovered almost 10 years ago.

Arcanum 2 completed her life at the stage of the concept, but the established cooperation with Valve later led, nevertheless, to the creation of Vampire: The Masquarade – Bloodlines, which was built on the Source engine.

“Alpha version was better”: players share mixed impressions of the last Bete Skull and Bones

This weekend, Ubisoft conducted another closed beta testing of the Pirate action of Skull and Bones. Despite the fact that the project is nominally approaching the release, the players themselves very ambiguously assess the quality of the project. ZBT users began to actively share their impressions of the game, which unexpectedly separated. Some gamers notes technical and visual improvements, other gamers scold developers for changes in some interesting mechanics.

Judging by the reviews of the participants of the closed beta, the new Skull and Bones demonstration turned out to be worse than alpha tests in its content. Since then, Ubisoft has made many gameplay changes, which, according to the players, have greatly simplified potentially interesting mechanics. Here are some interesting reviews about the last beta:

Yes, the old PVP was better, but now it has become even worse. Ships no longer have various types such as a cargo ship or a quick researcher. The power supply system is not for the better, now you do not need to feed or drink a command, but only endurance or small buff. Ship buffs that can be used in the team completely disappeared. The only good thing I see is that you can shoot from a rocket launcher so as not to cause help, and, finally, shoot a mast because it can stop the ship.

So, this is a huge disappointment, but, unfortunately, the alpha version was much better in many sense. They added stupid escort quests here and forgot about other aspects of the game. There is no clan system. Still only a team of 3 players. There is no friendly fire. The crew system from Odyssey / Valgalla has not been added. Sea songs not to be equal to Assassin’s Creed Valhalla and Assassin’s Creed IV: Black Flag. No settlement, city, lair or any other construction system, where we could feel that we were really building our pirate fleet. Any movement on land is strongly disappointed.

To add many missing things to the game, it will take months, and compared to the last alpha, the game simply became simpler and more monotonous, with an emphasis on PVE and the most stupid PVP in history.

At the same time, those who scolded the latest version of Skull and Bones were also found those who praised. As users note, the ZBT eliminated a number of critical errors and, in general, began to work much more stable on all platforms. Along with this, in some places, the visual component was improved and the interface was updated, which became more convenient to use.

Skull and Bones is created for PC and current generation consoles. Judging by the reaction of the players, Ubisoft has a lot of work to improve the gameplay, but technically the game seems to be already completed.

The creator Fallout recalls the long -buried post -apocalyptic RPG

Closing the Troika Games studio usually causes associations with the debut of Vampire: The Masquarade – Bloodlines and a burial of the chances of continuing this underestimated role -playing game (at least from the creators of the original). However, this is not the only project that died with the studio.

Recently, Tim Kane, co -founder of Troika Games and one of the creators of Fallout, spoke about the potential game in the universe "The Lord of the Rings", which never went beyond the early demo version. The same fate befell the project under the code name Epic – a post -apocalyptic role -playing game from the creators of Vampire: The Masquarade – Bloodlines and Arcanum,

Demo, about which Kane talks in the new material on his YouTube channel is by no means new. These personnel have already circulated on the network a year after the collapse of Troika Games, in 2006. It is interesting that the Creator does not have EPIC’s own videos, and he had to use personnel from another YouTube channel.

For Kane, this material was only an occasion to share information about the failed project, the story of which began with an attempt to buy the rights to Fallout from InterPlay studio.

EPIC was supposed to become a completely three -dimensional, but isometric role -playing game, in which the players would be in a destroyed, hostile world, separated between the four fractions: the barbarians of the cold north, deserted guardians of rust in the west, swamp people in the south and the East Empire, trying to preserve the remnants of civilization.

When creating a character, you would choose the origin and background that determined the available skills. In practice, this would block access to abilities from some trees, unless we invested in T.n. Intermediate skills (cross-dumplings) like intimidation (for thief and combat specialization).

All this will have a very open structure: history would have developed on the basis of a player’s solutions (read: what fraction we will support). In addition to four main fractions, there were many secondary.

According to rumors, the abolished Jyenas shooter was the “most large -budget game SEGA” and suffered from bad leadership

New possible details have been published about the development of Hyenas abolished SEGA and Creative Assembly Hyenas shooter, including it states that it was the largest -budget SEGA game in the history of the company before it stopped developing.

Last week, the Japanese publisher announced the abolition of a multi -user shooter "and some non -anneized games in the development" in Europe, after at least six years of work on the project.

Creative Assembly developer suggested that the game was canceled "ambitious" plans and high competition in the field of multi -user shooters.

However, in the new video published by the Voloud YouTuber, specializing in Total War and confirmed by the sources of a large edition of VGC, anonymous developers say that the absence of a direction, a change of engine and excessive caution in the development.

You can find a more complete retelling under the spoiler:

One of the anonymous developers wrote: "What went wrong? The complete lack of leadership, many leaders are sleeping behind the wheel, but it seems that they will never lose their jobs. Change of engine in the middle of the way. An attempt to break into a oversaturated market and a reluctance to do something adventurous with the game".

Hyenas, or "Project Keaton", As he was then called, he was created after the success of critics and players, but alien Islation commercial disappointment, after which "Console team" Creative Assembly has released the Halo Wars 2 project, which is alleged also had modest sales.

The CA leadership wanted to create a console game with a wider commercial potential, and called Destiny, Escape from Tarkov and Pubg as an inspiration.

The game was Pvpve (Player vs Player vs Environment) a shooter with support of up to fifteen players in teams of three people. The goal of the players was to penetrate the storage facilities located throughout the map, to fight with AI enemies, as well as with other teams of players, to plunder the goods and get out alive from the ship.

"In the early stages, Hyenas sought to create an atmosphere "cute outcasts", surviving in a random world controlled by the elite, imitating the khan Solo and a little "Firefish"", – Voloud told one of the anonymous developers. "Sounded intriguing, but the details were foggy. The Earth lay in ruins, the rich had everything, they stole to survive – a gloomy scientific and fantastic setting with an admixture of NASA".

It was originally planned that the game would use the Alien: Isolation engine, but due to disappointment to its tools it was decided to switch to Unreal Engine, which required a temporarily transferred part of the team to work on Total War.

In 2019, even before the announcement of Hyenas, a photograph of the Hollywood director Nile Blumkup was published on the Creative Assembly Twitter Account.

According to sources, the director of the films "District number 9" And "Elysium" He was a big fan of Alien: Isolation, and his visit to the studio was more than just a secular visit, since he really expressed his opinion on the general direction of the game.

"He comes to the studio and shows what we should do", – Voloud told one of the sources. "He has some ideas in which direction to move, mainly that you do not steal to survive, but Netflix/Steam/etc no longer exists, so DVD boxes, music, games, all these physical media are now very valuable".

This coincided with the Sinopsis of the game at the time of its announcement, in which the players had to make raids on huge ships "Plunderships", departing from the Earth with valuable relics of pop culture, such as old VHS cassettes or vinyl records.

"He also had the idea to insert a lot of Internet humor into the game and other things", – The anonymous developer continues. "He even shot a video to show what he was thinking about, and, frankly, after that period "What are we doing here" This was a real revelation – to get at least some direction (the project so often felt completely without a steering wheel)".

At some point, Creative Assembly broke up with Blomkup, and as a result, Hyenas was announced during a direct broadcast in June 2022. However, the direction of development of the game and even its business model remained uncertain.

After several closed alpha tests of the game, sources claim that Sega was unhappy with the course of work on the game, and in recent months, Japan began to more carefully monitor the project.

Sources also confirmed that although Hyenas was originally planned as a premium game, by the time the project was canceled, it was transferred to the Free-to-Play model with microtransactions, although post-release support was developed in a very limited volume.

It is believed that Hyenas was one of "super-game", Which Sega often mentioned in its financial results: ambitious, large -budget games, which, as she hoped, will pay off large sales in the future.

In November 2021. Sega said that to realize her ambitions in the field "Superigr" She intends to invest up to 100.0 billion. yen (882 million. Doll.) within five years, which involves the development of several projects.

Although it was not known about how much Sega invested in Hyenas, former developers told VGC that, in their opinion, it was the largest budget for the game, compared to 1999 Shenmue, which, which was stated, was spent around 70 million. dollars.

"I forgot to mention that Hyenas was the most large -budget game Sega", – Voloud said one of the anonymous developers. "Closer to the end in the British office, there were more or less constantly people from the Japanese company Sega, which never happened over the entire time of my work in CA, they sometimes went to visit and checked what the game looks like, but, as I said, in all of them did not interfere"

In conclusion, the developer stated that he was not angry with the SEGA for the cancellation of Hyenas, but expressed dissatisfaction with the fact that as a result of Creative Assembly, it conducts dismissal throughout the studio, including departments, which, it is claimed, was not related to a multi -diverse joker.

Hearing: developers of the Total War series have big problems and greedy for profit managers

Not only Paradox Interactive had problems this year. The Creative Assembly studio also fell into a difficult position for gamers, and the team was supposedly going to be seriously reduced. About how deplorable the situation for the creators of the Total War series is evidenced by the anonymous statements of the former and current employees of the company.

Interview with developers working in the British studio began to appear on the network immediately after the cancellation of Hyenas, the cool reception and actual failure of Total War: Pharaoh. Many turned to the Volound YouTuber, but the information about the situation in Creative Assembly was obtained from other sources. Some of them were collected by the host of the Bellular News channel, which summarized the received messages in his own material.

It is worth clarifying in advance that this is unconfirmed information, so treat it skeptical.

To begin with, it is known without leaks and rumors: gamers began to complain about Creative Assembly not only now. In addition to accusations of too much DLC, they indicated the lack of innovation and significant improvements to the Total WAR of recent years, as well as the absence of completely new projects, t.e. not continuations of strategic series.

According to Volound materials and an interview with Balin Markin (who took part in the development of the first two games of the Pockel TW: Warhammer), the lack of innovation is not related to the lack of ideas. Among other things, the third Warhammer was supposed to get wider possibilities of multiplayer and army designer. However, most of these ideas were in the garbage basket, including sea battles in Empire. This may be a surprise, since Creative Assembly, according to some reports, is the highest -income studio belonging to Sega (partly because it occupies a niche in which there is practically no competition in the market).

Volound sources claim that the company is working on a new engine to make it easier to add new elements (the current engine remembers the times of Rome 2 and so "Close", which, apparently, does not allow developers to experiment). But the work on him actually stalled.

In some way, the so -called studio oversees the studio "Branding team", which is responsible for the presentation of the studio projects to the publisher. In other words, it is this group that decides what ideas will go to production.

The problem is that these "Managers", According to Volound surveyed, they have too much influence on the work of the studio, even make up "Bible" – project development plans, covering all "life cycle" production. This would not be a big problem if it were not for a persistent desire to increase profit due to an increase "average cost of the game" and implement this due to short -term solutions.

In practice, this manifested itself in great attention to the creation of DLC in the form "REKINOV" Old content. Thus, employees were distracted from other activities (including the development of studio technologies).

Balint Marchin noted that this approach to some extent indicates the disrespect Creative Assembly to customers. He was echoed by Volound interlocutors, because, although the idea of ​​DLC, in their opinion, is not bad, the studio used it very "cynical" way". In addition, she did not particularly care about the opinion of the players, practically ignoring their comments.

The main culprit is Rob Bartoloi. If you do not take into account the unflattering and non-informative comments of Volund interlocutors and the opinion of it among fans, then the approach of the Total War brand director is considered the quintessence of problems "Branding teams" Studios. Bartholomew, as they say, appeared at the company’s meetings, presenting sales schedules as an argument in favor of the aforementioned increase "the average consumption of the player" (Read: Unrestrained DLC release).

One of the sources even stated that "9/10" unpopular solutions, including raising prices for DLC and an exclusivity deal with EPIC Games, were "Obligated" Bartholomew and other managers of the marketing team.

Former CA employees also indicate two other circumstances that could improve the situation in the studio:

  • First, competition, at least from Paradox Interactive. If you believe the Volound sources, Creative Assembly was afraid of the publisher’s expansion into the sphere of battles in real time, which, given the last steps of Paradox, may be quite justified. The appearance of a strong competitor would be a serious shake for Total War developers;
  • secondly, a more sharp reaction of the community. Some sources believe that if fans previously responded to the problems of the series, as in the case of Pharaoh, then the company could have long been positive changes.

It is worth emphasizing once again: the above information is not confirmed by anything and should not be perceived as a fact.